Jump to content
truonghnt

How to drive smoke and blend shape

Recommended Posts

Hi guys, 

I'm trying to remake this effect. I get the pyro source scatter by the Cd of the map, but dont know how to drive the pyro and blend between 2 shape. 
Hope u guys help me 

Many thanks

 

Edited by truonghnt

Share this post


Link to post
Share on other sites

Where, in this hour long video, Is the effect you're trying to recreate?

  • Haha 1

Share this post


Link to post
Share on other sites
On 10/23/2019 at 1:17 AM, Feather said:

Where, in this hour long video, Is the effect you're trying to recreate?

oh sorry, i've just paste wrong link. 

 

Share this post


Link to post
Share on other sites

Using volumes with some trigonometry than (volumes must have point velocity ) than  attribute from volumes  ... assign on-grid vector,  and take from volumes attribbute and run on vertices and apply texture (in this case image seq) 

code for vertices ...

v@s = point(0,"s",vertexpoint(0,@vtxnum));
v@uv;
#include "math.h"
float theta = abs(@s.y);
float phi = atan2(@s.z,@s.x);
@uv.x = phi/(2*PI);
@uv.y = theta/PI;

have fun :wub:

Share this post


Link to post
Share on other sites

Sorry my fault ..to be more  effective  :wub:

install Anaconda (for Scipy and other math stuff)

wordpress.discretization.de/houdini/home/advanced-2/installing-and-using-scipy-in-houdini/

Thanks to all Students in the World.:D

OdfunExp.rar

 

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×