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Substance *archive in COP


davidyannick

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  • 4 weeks later...

Yeah so what is the right way of doing it? I'm not familiar with cops at all, did it like this.

1. Grid with sop quick material.

2. Create Cop2net node, dive in and create abs_archive. Connect archive to null and set this to Normal for example.

3. Reference this null in Base color texture on quick material, like op:/obj/geo1/cop2net/null1

Nothing in viewport despite clicking in it to refresh, other textures from disk show just fine.

?

 

 

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