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davidyannick

Substance *archive in COP

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how can we use textures from Gamedev susbtance Archive in a texture node, I've tried `op:obj/cop2net1/sbs/OUT` but doesn't work ? any idea ? thx

 

sbs.hipnc

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Yeah so what is the right way of doing it? I'm not familiar with cops at all, did it like this.

1. Grid with sop quick material.

2. Create Cop2net node, dive in and create abs_archive. Connect archive to null and set this to Normal for example.

3. Reference this null in Base color texture on quick material, like op:/obj/geo1/cop2net/null1

Nothing in viewport despite clicking in it to refresh, other textures from disk show just fine.

?

 

 

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