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Velocity and emission of particles based on the movement of a Rubik's cube


Jaeger

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Hello everyone.

 

I'm trying to emit particles from a rubik's cube which are solving himself. The problem is it doesn't look appealing because the emission is everywhere and without variations. I would like to emit the sparks only when the cube is rotating and only on the side of the rotation. Do you have an idea on how I could achieve this ?

rubikSparks_01.hip

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Hello Marco, thanks for your answer ! 

 

I tried your solution but couldn't manage the Debris Source node. So I digged and finally it was easier than I thought.

Just had to create a trail to compute the v then do a wrangle with @speed = length(v@v); then in a group expression create a new group with @speed > 1 and a null. And just source this in the POP Source with the source group matching. 

 

Hope this solution can help !

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