MADjestic Posted November 15, 2006 Share Posted November 15, 2006 and one more question for you madjestic.i just quit my job recently and freelancing at home for the purpose of learning programming(shading language and computer graphic) and math at home. No money to go college/university. Any advice?????? Well, I strongly doubt that I am the right man to ask and I doubt I can give advices either, anyway: my situation was very close to yours - I quit my job in August after I understood that I was not learning much from my job any longer - and started working on my personal RnD projects and demoreel. Some time ago I started feeling really pieced off with the math education I got at school (mainly the way it was taught Quote Link to comment Share on other sites More sharing options...
MADjestic Posted November 16, 2006 Share Posted November 16, 2006 Ok, There you go: The previous version of the shader had some major bugs (mainly seen during animation) - here's a revised version. I also decided to use a less expensive method to compute flakes cs_043_XVid_mpeg4.avi Send4.rar Quote Link to comment Share on other sites More sharing options...
MADjestic Posted November 16, 2006 Share Posted November 16, 2006 A small update - I somehow missed the fact that paint flakes are actually 2 sided - this v.044 version takes this into account - visually it has twice as many flakes as the previous version. brbrbr Send4.rar Quote Link to comment Share on other sites More sharing options...
Marc Posted November 16, 2006 Share Posted November 16, 2006 That looks really cool MADjestic, thanks for sharing all the work. M Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted November 16, 2006 Share Posted November 16, 2006 Good work Madjestic -- looks good and seems to move well. Well done! :thumbsup: Quote Link to comment Share on other sites More sharing options...
Jason Posted November 17, 2006 Share Posted November 17, 2006 Good work Madjestic -- looks good and seems to move well. Well done! :thumbsup: Yup, nice work there:) I'm sure the Xvid compression doesn't do it justice either. Actually, I think if you upload a bare OTL to the Exchange, it'll convert the otl to a Houdini Master OTL as a reward for your sharing:) Quote Link to comment Share on other sites More sharing options...
Jordan Posted November 17, 2006 Share Posted November 17, 2006 good work madjestic, u save my day. gotta load your shader to my car model soon. Quote Link to comment Share on other sites More sharing options...
MADjestic Posted November 17, 2006 Share Posted November 17, 2006 Hey, ppl I really didn v045.rar Quote Link to comment Share on other sites More sharing options...
MADjestic Posted November 22, 2006 Share Posted November 22, 2006 - Done: http://www.sidefx.com/index.php?option=com...er&Itemid=8 rrr Quote Link to comment Share on other sites More sharing options...
ofer Posted September 20, 2008 Share Posted September 20, 2008 Hi, it is quite an old thread, but maybe you know if this shader's VOP net is available somewhere? I want to extend the shader to accept textures for some of the parameters, and maybe a few other things. I can add this in the code, but in VOPs it will be easier. Thanks. Quote Link to comment Share on other sites More sharing options...
ofer Posted September 21, 2008 Share Posted September 21, 2008 (edited) Hi. Things are even worse. When I try to make any change to the shader's OTL, I get a warning message that the interface layout has changed or something, and all of the parameters are gone. Its like Houdini thinks all parameters are spare parameters, and not in the OTL's definition. Its probably because this shader was created in Houdini 8. Any way around that? EDIT: Sorry, I have just noticed the example HIP file contains the VOP network. I just got used to work with VOP Vex Surface SHOP, and creating the vop network inside the shader. I forgot about these VOP networks. Everything is fine now. Edited September 21, 2008 by ofer Quote Link to comment Share on other sites More sharing options...
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