Hope24 Posted November 11, 2019 Share Posted November 11, 2019 Hello everyone! I'm looking for some suggestions/tutorial regaring how to achieve a similar result (procedural hardsurface character head modeling), in particular for the base shape of the head (I have some ideas about how to obtain the details with voronoi, extrusions, recursive subdivisions), but obtaining some nice looking base shapes in a reliable way is making me struggle. https://twitter.com/i/status/1081153465328549889 ttps://twitter.com/i/status/1083876515086041088 Quote Link to comment Share on other sites More sharing options...
flcc Posted November 12, 2019 Share Posted November 12, 2019 You can check these : https://www.sidefx.com/tutorials/procedural-hardsurface-design-in-houdini/ https://forums.odforce.net/topic/31187-procedural-robots/ https://forums.odforce.net/topic/32159-robots-in-hip-hip/ Quote Link to comment Share on other sites More sharing options...
biiiiioshock Posted November 20, 2019 Share Posted November 20, 2019 https://www.rohandalvi.net/procedural Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 20, 2019 Share Posted November 20, 2019 It's a bit of a trend lately: https://www.sidefx.com/forum/topic/69525/ Quote Link to comment Share on other sites More sharing options...
Hope24 Posted November 22, 2019 Author Share Posted November 22, 2019 Thank you guys! I'll check the links! Quote Link to comment Share on other sites More sharing options...
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