PhiiLL Posted December 3, 2019 Share Posted December 3, 2019 Hello everyone, I'm trying to emit RBD objects from particles but cannot get it to work. I've watched the tutorials from Tim van Helsdingen, Matteo Migliorini and Andrew Melnychukk, but I cannot get it right. I want to simulate banknotes flying in the air with some swirling and self-colliding. Some tutorials use a bullet solver, the newest one a RBD solver. Both setups give me strange effects. Bullet does nothing and with the RBD solver my bank notes just explode up in the air. And some of my banknotes sometimes stop moving or disappear. I've attached the two setups, maybe you can point me in the right direction. Thank you very much Emitt_to_RBD_Bullet_Solver.hipnc Emitt_to_RBD_RBD_Solver.hipnc Quote Link to comment Share on other sites More sharing options...
Sepu Posted December 3, 2019 Share Posted December 3, 2019 Use pop forces Quote Link to comment Share on other sites More sharing options...
PhiiLL Posted December 4, 2019 Author Share Posted December 4, 2019 21 hours ago, Sepu said: Use pop forces Thank you very much! How do I know when to use which force? Quote Link to comment Share on other sites More sharing options...
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