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Create Realistic Clouds in Houdini - VFX BREAKDOWN


VFX Grace

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On 2019/12/9 at 7:11 PM, Sarkstir said:

This looks great.  I've been working with making some clouds and wanted to do something similar.

How did you work in the gas microsolvers on your clouds to achieve that evolving effect?

Thank you for your reply. I’d like to share my design ideas with you. First, I created a volume source and let it keep emitting smoke, and I controlled it’s dissipation and noise. Then, I created a vop in Gas Microsolver to control its falloff. These are the main ideas. The related tutorial is being recorded and will be released soon. I hope you’ll like it.

image_2019_12_12T04_26_42_002Z.png

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There are not much post of this important but delicate subject, hi just post another one today 

 Did you run one sim for all, or each cloud is instanced and has its own pyro pre sim cache ? 

It's hard to manage the system with fluidity ir you have for each cloud to run and adjust the sim each time

While your results are excellent, they still look too synthetic to me to be believable and im not sure how we could manage to create many kind of different sky scenery going this way...

 

________________________________________________________________

Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts

 http://fr.linkedin.com/in/vincentthomas

Edited by vinyvince
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