Popular Post VFX Grace Posted December 4, 2019 Popular Post Share Posted December 4, 2019 (edited) Hi all! This is the dynamic cloud I created with time-lapse effect in Houdini 17.5. I tried many ways and added several types of Gas Microsolvers, especially during the process of the dissipation and creation of the could. Because this is a difficult problem that must be solved in order to complete simulation, I added more Gas Microsolvers to control the shape of the cloud and adjusted its ambient temperature and buoyancy forces. Eventually the problem is solved. You’re welcome to make comments and discuss the related skills. https://vimeo.com/376645761 My PC specs: Memory: 64GB Processor: AMD Ryzen 1950X Graphics: GeForce GTX 1070Ti Simulation: 20H Space disk: 500G Render:Mantra I recommend using Linux for massive simulation because Linux requires less ram usage than Windows. Edited December 4, 2019 by VFX Grace 11 1 Quote Link to comment Share on other sites More sharing options...
Free FX Posted December 4, 2019 Share Posted December 4, 2019 (edited) Edited December 4, 2019 by Free FX 1 Quote Link to comment Share on other sites More sharing options...
DaJuice Posted December 5, 2019 Share Posted December 5, 2019 I think the results look really excellent. Nice work! 1 Quote Link to comment Share on other sites More sharing options...
Sarkstir Posted December 10, 2019 Share Posted December 10, 2019 This looks great. I've been working with making some clouds and wanted to do something similar. How did you work in the gas microsolvers on your clouds to achieve that evolving effect? Quote Link to comment Share on other sites More sharing options...
VFX Grace Posted December 12, 2019 Author Share Posted December 12, 2019 On 2019/12/9 at 7:11 PM, Sarkstir said: This looks great. I've been working with making some clouds and wanted to do something similar. How did you work in the gas microsolvers on your clouds to achieve that evolving effect? Thank you for your reply. I’d like to share my design ideas with you. First, I created a volume source and let it keep emitting smoke, and I controlled it’s dissipation and noise. Then, I created a vop in Gas Microsolver to control its falloff. These are the main ideas. The related tutorial is being recorded and will be released soon. I hope you’ll like it. Quote Link to comment Share on other sites More sharing options...
shuvo FX Posted December 12, 2019 Share Posted December 12, 2019 Thanks dear 1 Quote Link to comment Share on other sites More sharing options...
Sarkstir Posted December 15, 2019 Share Posted December 15, 2019 Oh very cool. Yes definitely looking forward to you releasing your tutorial, it will be much appreciated. Thanks for the insight to your process as well, going to be working on mine during the week here. 1 Quote Link to comment Share on other sites More sharing options...
asmartkid Posted January 14, 2020 Share Posted January 14, 2020 Looking forward to the tutorial, a very interesting solution! 1 Quote Link to comment Share on other sites More sharing options...
zhi feng Posted August 10, 2020 Share Posted August 10, 2020 Hey, I saw on YouTube that this tutorial is finished! . https://gum.co/sFTCY Quote Link to comment Share on other sites More sharing options...
zhi feng Posted August 10, 2020 Share Posted August 10, 2020 I‘m waiting for a review from someone who has used the tutorial and if this is worth the purchase! Quote Link to comment Share on other sites More sharing options...
vinyvince Posted December 4, 2020 Share Posted December 4, 2020 (edited) There are not much post of this important but delicate subject, hi just post another one today Did you run one sim for all, or each cloud is instanced and has its own pyro pre sim cache ? It's hard to manage the system with fluidity ir you have for each cloud to run and adjust the sim each time While your results are excellent, they still look too synthetic to me to be believable and im not sure how we could manage to create many kind of different sky scenery going this way... ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Edited December 4, 2020 by vinyvince Quote Link to comment Share on other sites More sharing options...
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