Jump to content

Simplest way to show a texture in a viewport on a grid


guache

Recommended Posts

What's the simplest and most bullet-proof way to display a texture on a simple grid in Houdini viewport (i.e. real time openGL)? I've tried using simple materials (like "Constant" or "Principled") but it seems clunky. I always run into issues like requiring several settings in "Display properties" for the texture to show up, or the textures (read from files) not updating in the viewport, if I change the texture path etc. Ideally, the texture path would be just a string attribute on a grid, and the viewport would show it right away, and react to all path changes instantly.

Edited by guache
Link to comment
Share on other sites

46 minutes ago, kleer001 said:

UV Quickshade SOP ?

Thanks, it seems simpler. I got the textures to show up and react to path changes instantly with the following Display Options:

Texture->Display Textures: On
Material->Use Materials: On
Material->Apply Material Stylesheets: On
Material->Apply Per-primitive Stylesheets: On
Material->Material Assignment: Always Update
Material->Interactively Update Materials: On
Lights->Quality->Headlight Only
Lights->Diffuse: On
 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...