guache Posted December 9, 2019 Share Posted December 9, 2019 (edited) What's the simplest and most bullet-proof way to display a texture on a simple grid in Houdini viewport (i.e. real time openGL)? I've tried using simple materials (like "Constant" or "Principled") but it seems clunky. I always run into issues like requiring several settings in "Display properties" for the texture to show up, or the textures (read from files) not updating in the viewport, if I change the texture path etc. Ideally, the texture path would be just a string attribute on a grid, and the viewport would show it right away, and react to all path changes instantly. Edited December 9, 2019 by guache Quote Link to comment Share on other sites More sharing options...
kleer001 Posted December 9, 2019 Share Posted December 9, 2019 UV Quickshade SOP ? Quote Link to comment Share on other sites More sharing options...
guache Posted December 9, 2019 Author Share Posted December 9, 2019 46 minutes ago, kleer001 said: UV Quickshade SOP ? Thanks, it seems simpler. I got the textures to show up and react to path changes instantly with the following Display Options: Texture->Display Textures: On Material->Use Materials: On Material->Apply Material Stylesheets: On Material->Apply Per-primitive Stylesheets: On Material->Material Assignment: Always Update Material->Interactively Update Materials: On Lights->Quality->Headlight Only Lights->Diffuse: On Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.