mois23 Posted December 10, 2019 Share Posted December 10, 2019 (edited) Hi there, I'm having lot of headaches! I made an extended ocean flip simulation and, once I convert the particles into a mesh, I would like to bake the surface geometry displacement as texture. I tried to transfer velocities to Cd through VOP and use COPs for bake out the color map, but I wasn't able to do it. Basically I'd like to achieve the same result of Ocean Evaluate node in which I can export texture and choose the Cusp to be in alpha. Do you think is it possible to do that? Edited December 10, 2019 by mois23 Quote Link to comment Share on other sites More sharing options...
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