jon3de Posted December 11, 2019 Share Posted December 11, 2019 I have a simple scene with a direct light. If I add a texture to the light it does not tile the projection texture like expected. How could I achieve a tiling of the texture instead of just black color ? That would be very handy for stuff like caustics projection or whatever when you dont have extreme large texture maps. Thank you! Jon directional_lightMap.hip Quote Link to comment Share on other sites More sharing options...
Howitzer99 Posted December 15, 2019 Share Posted December 15, 2019 If you have access to Redshift, their lights support uv wrap and mirroring for projected textures. Maybe there is a way to tile the texture in COPs before using as a projection in Mantra? Quote Link to comment Share on other sites More sharing options...
jon3de Posted December 16, 2019 Author Share Posted December 16, 2019 Hm no I search for a solution with mantra renderer. I could tile the image in COPs but then I just have a tiled texture in the same spot. I want the light to iluminate the same area than without the texture. Quote Link to comment Share on other sites More sharing options...
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