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tileable projection map in lights


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I have a simple scene with a direct light. If I add a texture to the light it does not tile the projection texture like expected. 

How could I achieve a tiling of the texture instead of just black color ? That would be very handy for stuff like caustics projection or whatever when you dont have extreme large texture maps. 

Thank you!

Jon

 

 

 

 

without_projectionMap.JPG

with_projectionMap.JPG

directional_lightMap.hip

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