animatrix Posted December 13, 2019 Share Posted December 13, 2019 (edited) http://patreon.com/posts/32321342 I made a number of modifications to the standard Houdini GUI that focuses on increasing the productivity by maximizing the screen estate to its limits. Here are some of the changes: 1. Network editor is an overlay over the viewport or the render view, depending on what's visible. It allows working with the network editor while simultaneously seeing the result of the node network, with configurable opacity settings (0.25, 0.5, 0.75, 1). The network editor can be toggled away from and into the viewport using a single key. 2. The whole application is in full screen mode, that eliminates the taskbar and the titlebar of the application. 3. The status bar is at the top inline with the main menu bar. 4. The shelf is completely outside the visible screen space. It can be accessed using the viewport TAB menu instead. Special thanks to Jason Iversen for his overlay network editor sketch. Edited November 14, 2023 by animatrix 3 Quote Link to comment Share on other sites More sharing options...
malexander Posted December 13, 2019 Share Posted December 13, 2019 For those that don't want to completely customize their UI, you can use the Pane menu to move the file, shelf, status, and playbar to any pane (little v button to the right of the pane tabs, "Pane Interface > Move XXX here". 1 Quote Link to comment Share on other sites More sharing options...
animatrix Posted December 13, 2019 Author Share Posted December 13, 2019 Thanks Mark. I also do this but there seems to be an artificial limitation in that feature. There doesn't seem to be a way to make a pane as small as the status bar or the main menu bar itself. So you have to use qt masks to mask out the unwanted parts. But of course doing so has some draw backs in organization. Unless there is a way to create a special pane that can be as big as the item it's hosting? Otherwise it feels like the item is secondary to the pane. It would be useful to be able to wrap these items (main menu bar, playbar, etc) in a pane for the purpose of UI organization. If this is possible, then one can for example create a split pane (left, right) at the top of the app where the main menu bar is, store the main menu bar on the left pane and the status bar on the right pane. That would make things so much easier. Please let me know if there is some way to achieve this Can python panel possibly be used to achieve this? Quote Link to comment Share on other sites More sharing options...
malexander Posted December 13, 2019 Share Posted December 13, 2019 A blank Python Panel's pane content can be shrunk almost completely, and if you hide the pane tabs they can get pretty small (but for the stowbars). But I don't think there's a way to get rid of the stowbars. 1 Quote Link to comment Share on other sites More sharing options...
animatrix Posted December 13, 2019 Author Share Posted December 13, 2019 9 minutes ago, malexander said: A blank Python Panel's pane content can be shrunk almost completely, and if you hide the pane tabs they can get pretty small (but for the stowbars). But I don't think there's a way to get rid of the stowbars. Thanks a lot Mark, I will look into this right now It would make my desktop much easier to setup. Quote Link to comment Share on other sites More sharing options...
animatrix Posted November 13, 2021 Author Share Posted November 13, 2021 https://gum.co/fxsup I have recently updated Supercharged to work natively with Houdini 19. It's now more robust thanks to the built-in viewport Qt handle added by SideFX. Due to this, this version is not backwards compatible. I was on the H19 beta so I tested the new Qt handle and it allowed the overlay network editor to update and track viewport changes a lot better. That's why this is an important update. It should also work better on some Linux distros. There will be some more upcoming changes and finally an updated showcase video and an in-depth video showing all of the available features. Quote Link to comment Share on other sites More sharing options...
animatrix Posted February 3, 2022 Author Share Posted February 3, 2022 Nuke style multi node editing. This will be in the next update. 1 hotkey to append to parameters pane 1 hotkey to clear parameters pane 1 hotkey to minimize/maximize pinned nodes on and off 1 hotkey to hover unpin a pane The first pane is never pinned unless pinned by the user. It's only appending after the main parameter pane, up to 4 more in my implementation. 2 Quote Link to comment Share on other sites More sharing options...
Keshaw singh Posted May 23, 2022 Share Posted May 23, 2022 omg Quote Link to comment Share on other sites More sharing options...
animatrix Posted November 14, 2023 Author Share Posted November 14, 2023 Supercharged R8 | Advanced Houdini GUI Extension https://gum.co/fxsup Supercharged extension is updated to be fully compatible with Houdini 20. It also implements the latest changes to be more in line with the latest API, such as the new hotkey standard to use unmodified keys: https://www.sidefx.com/docs/houdini/news/20/hotkeys.html Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.