maximedurand Posted January 22, 2020 Share Posted January 22, 2020 (edited) Hey everybody, Hope you're all doing fine. I'm a Houdini rookie and got a question about the VDB from particles fluid node. Here is the case: I've got a particles emitter as a texture mapped on a distorted sphere. At the end of my POP node, when I plug a Particle Fluid Surface node, I get only the particles meshed and not the emitter. This is the result I want. But Particle fluid Surface result is poor. I would prefer using a VDB from particle fluid, but when I plug this node after my POP node, I get my emitter "meshed" in my VDB and not only my particles :(. Can anyone help please, getting mad on that s*"t since a few days now. Thank you very much <3 popfluid2.hip Edited January 22, 2020 by maximedurand Quote Link to comment Share on other sites More sharing options...
Jason Posted January 22, 2020 Share Posted January 22, 2020 That could be any number of things... you may have more luck if you post a little .hip file demonstrating the problem. Quote Link to comment Share on other sites More sharing options...
maximedurand Posted January 22, 2020 Author Share Posted January 22, 2020 Hey Jason, That's so kind of you. Of course, here is the file Thank you so much popfluid2.hip Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 22, 2020 Share Posted January 22, 2020 (edited) here you are....warning: I don't know what I'm doing...just fooling around. vu_popfluid2.hiplc EDIT: reckon you can plug the null straight into pointsfromvolume, bypassing the popnet....coz you can!!. Edited January 22, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
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