Daniel Posted February 3, 2020 Share Posted February 3, 2020 Has anyone created a "laplacian" deformer in Houdini? Or maybe some of the current deformation techniques use this under the hood? Blender has this and it looks interesting: Quote Link to comment Share on other sites More sharing options...
anim Posted February 3, 2020 Share Posted February 3, 2020 seems similar to Delta Mush SOP Quote Link to comment Share on other sites More sharing options...
Daniel Posted February 3, 2020 Author Share Posted February 3, 2020 Hmm, Probably is. It's also similar to the Edit sop when using a smooth radius by connectivity. But I'm interested in seeing how this works as a live deformer, not an interactive sculpt. I'll see if I can do it with delta mush Quote Link to comment Share on other sites More sharing options...
Daniel Posted February 4, 2020 Author Share Posted February 4, 2020 After playing with the deformer in Blender, it's quite different than Delta Mush. A bit hard to describe but it almost feels like it creates an ik relationship between all the edges in the mesh.. with just anchoring a couple of verts on either side of a mesh and pulling them apart it smoothly interpolates the verts between them using the connectivity of the mesh in a natural way. There is code for the deformer on the Blender repository, might be worth trying to port Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 4, 2020 Share Posted February 4, 2020 You have an example on odforce I think somewhere :).. If you combine you can make a better tool. Just install Anaconda python:) ..and you have a lot exampels for deformation and other fun.. https://houdinigubbins.wordpress.com/tag/laplacian/ https://wordpress.discretization.de/houdini/home/advanced-2/using-scipy-to-make-the-laplacian/ 1 Quote Link to comment Share on other sites More sharing options...
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