CinnamonMetal Posted February 10, 2020 Share Posted February 10, 2020 (edited) I want to know why vellum grains breaks the geometry into a mess of crumbled spheres ? vellumgrain.hipnc Edited February 10, 2020 by CinnamonMetal Update Scene Quote Link to comment Share on other sites More sharing options...
kleer001 Posted February 11, 2020 Share Posted February 11, 2020 Because you have a bunch of overlapping grains and there's no other way to resolve them. Use a polygon sphere instead of a mesh, and redefine your grain sizes so they don't overlap. Vellum HATES overlapping points and will explode. 1 Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted February 11, 2020 Author Share Posted February 11, 2020 Thanks, although why are my grains stretching ? Quote Link to comment Share on other sites More sharing options...
kleer001 Posted February 12, 2020 Share Posted February 12, 2020 Those aren't grains. We're looking at geometry constrained to the grains. It's basically Vellum Cloth. If you want hard little spheres start from points, not geometry. Here's a quick intro to grains to illustrate the actual operative piece of geometry: Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted February 13, 2020 Author Share Posted February 13, 2020 I can create cloth using grains, by constraining geometry to a patch; for example, of grains. Quote Link to comment Share on other sites More sharing options...
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