AlbusNolente Posted February 12, 2020 Share Posted February 12, 2020 (edited) Hi there, Let's say I have two exhausts that emit smoke. The smoke is emitted from two spheres inside the exhausts, but they are animated so both exhausts and spheres change direction. How can I make the spheres emit the smoke always in a parallel direction to the exhausts? Thanks! Edited February 12, 2020 by AlbusNolente Quote Link to comment Share on other sites More sharing options...
eetu Posted February 16, 2020 Share Posted February 16, 2020 There must be many many ways of doing this, but one is creating your v attribute in the parented sphere, and then bringing it into your source with an Object Merge set to Transform Into This Object. This transforms the v attribute, which then gets sourced into the sim. Otherwise this is just the basic billowy smoke shelf setup. ee_local_emit_direction.hiplc 1 Quote Link to comment Share on other sites More sharing options...
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