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Visible texture gaps after subdivide geometry


sant0s81

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Hello,

I have a grid 5*3.
On every face, i have a seperate UV and texture that has no anti aliasing or so.

Everything looks good, until I convert the grid into a sphere and add extra subdivisions to have a nice, smooth sphere.

I get gaps between the islands.

Scaling the UVs doesnt work for me.

Is there a way, to get rid of these gaps?

Thx alot :)

seams.jpg.c57348b8652eebd2ec7040bf1e18ed1d.jpg

 

seams2.jpg.b1dcf7b7dd7cf0e662b0b65bdefd2113.jpg

Edited by sant0s81
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With clouds and some post its okay so far.

But as soon as I get closer, the seams really annoy.

15 tiles, each around 40k.

But is there really no way to get rid of these seams?

I tried merging all the textures into one massive texture - but its way to big and I only get a pink output...

earth_test.thumb.jpg.aaf1f4126fe23f73e83b2263911d6c5e.jpg

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If you can group the points near the gap, try an attribute smooth over the UVs on the group, perhaps?

Are you sure it's not just a texture issue? Do your textures have a border, maybe?

Edited by Atom
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