sant0s81 Posted February 16, 2020 Share Posted February 16, 2020 (edited) Hello, I have a grid 5*3. On every face, i have a seperate UV and texture that has no anti aliasing or so. Everything looks good, until I convert the grid into a sphere and add extra subdivisions to have a nice, smooth sphere. I get gaps between the islands. Scaling the UVs doesnt work for me. Is there a way, to get rid of these gaps? Thx alot Edited February 16, 2020 by sant0s81 Quote Link to comment Share on other sites More sharing options...
sant0s81 Posted February 17, 2020 Author Share Posted February 17, 2020 With clouds and some post its okay so far. But as soon as I get closer, the seams really annoy. 15 tiles, each around 40k. But is there really no way to get rid of these seams? I tried merging all the textures into one massive texture - but its way to big and I only get a pink output... Quote Link to comment Share on other sites More sharing options...
Atom Posted February 17, 2020 Share Posted February 17, 2020 Did you try using the Fuse node after you have morphed your grid into a sphere? Quote Link to comment Share on other sites More sharing options...
sant0s81 Posted February 17, 2020 Author Share Posted February 17, 2020 @Atom Yes. Its not only on the gap where the geometry connects - its between every texture/UV. I also realised, I scaled the wrong direction. When I scale to 0.999 (xyz) the gaps disappear - but at the poles the gaps is still visible. Quote Link to comment Share on other sites More sharing options...
Atom Posted February 18, 2020 Share Posted February 18, 2020 (edited) If you can group the points near the gap, try an attribute smooth over the UVs on the group, perhaps? Are you sure it's not just a texture issue? Do your textures have a border, maybe? Edited February 18, 2020 by Atom Quote Link to comment Share on other sites More sharing options...
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