gangland Posted February 20, 2020 Share Posted February 20, 2020 Hello guys, i scattered some small spheres within an grid after that i need to apply an small variation of shades of blue for each ball. not luck at all using an color sop after copy points. ps: i will atach an basic scene to exemple the problem color_variation_test.hip Quote Link to comment Share on other sites More sharing options...
Andrea Posted February 20, 2020 Share Posted February 20, 2020 You are trying to use the id attribute but you don't have it, so nothing happens. It's created automatically just in the POP network. I've attached an example. I created a random attribute valled "variation" that goes 0 to 1 and I've set a color ramp on the color node color_variation_test_colorVariation.hip Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted February 20, 2020 Share Posted February 20, 2020 I recently prefer using the attribute randomize node as it features quite a few distribution methods to further define variations. Playing around with its 3 individual min and max values will also vary hue, saturation and value independently. KM_color_variation.hipnc Quote Link to comment Share on other sites More sharing options...
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