chlowden Posted February 24, 2020 Share Posted February 24, 2020 Hello 1. I am a total Houdini neophyte. I want to attempt a procedural animation that I had managed to do with Blender and Animation Nodes. 2. I am looking to animate mathematical equations, having numbers change over a specific time. In Blender, I have done a similar animation using the frame rate to increment the calculations. The calculations are not real, they only illustrate a change of numerical state. I attach the node flow of the Animation Nodes. I figure that the node graph is reasonably self explanatory. Can something similar be done by nodes or is it VEX ? Why am I asking when I already have a result? Currently, these Animation Nodes calculations cannot be exported out of Blender. My goal is to export the animation in alembic and I figure Houdini can do that. Any thoughts are most welcome. Thank you Quote Link to comment Share on other sites More sharing options...
tamagochy Posted February 25, 2020 Share Posted February 25, 2020 You should be more clarified with your question. But to animate something during the time you can use fit with frames or time, random and a lot of more solutions. If you can explain what you want to do you will get help faster ) Quote Link to comment Share on other sites More sharing options...
chlowden Posted February 26, 2020 Author Share Posted February 26, 2020 (edited) Thank you for your interest. So sorry for not be clear. Result : In the 3D scene are Numbers that count over time. I would need to set the start time of the counter, the start value & the end value. The font tool Frame counter using Frame: $F seemed like a good start but I have not found a way to develop this to have the counter start at a specific frame more count between 2 values over a certain number of frames. I hope this is clearer Thank you Edited March 22, 2020 by chlowden Quote Link to comment Share on other sites More sharing options...
tamagochy Posted February 27, 2020 Share Posted February 27, 2020 (edited) i@count = floor(fit(@Frame,'start','end',0,'number'+.5); start and end - start frame, end frame 0-number - your counter use this in wrangler sop Edited February 27, 2020 by tamagochy Quote Link to comment Share on other sites More sharing options...
chlowden Posted February 28, 2020 Author Share Posted February 28, 2020 Thank you so much. Now my adventures in Houdini start. Incidentally, your showreel is really inspiring. Quote Link to comment Share on other sites More sharing options...
chlowden Posted March 23, 2020 Author Share Posted March 23, 2020 Thanks to Olivier Junquet of Monarch in Paris, he filled in the missing bits. I have attached the file to help others Thank you FONT_COUNTER.hip Quote Link to comment Share on other sites More sharing options...
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