Kaloyan Posted March 9, 2020 Share Posted March 9, 2020 Hello everyone, I created a digital asset that outputs a neighbourhood with buildings and vegetation, based only on a masterplan drawing. It is divided in three modules, one to create the masterplan geometry, one to create the buildings and one for the vegetation scattering. It allows for alot of controls on the vegetation and on the buildings to create different variations. Here is also a test of the asset inside Unreal, using the Houdini Engine: Cheers! 4 Quote Link to comment Share on other sites More sharing options...
flcc Posted March 9, 2020 Share Posted March 9, 2020 Good work, but for me it lacks a bit of architectural coherence, especially on small buildings. For scenes with low level detail it's important. Blind wall with just a door for example. Quote Link to comment Share on other sites More sharing options...
Kaloyan Posted March 14, 2020 Author Share Posted March 14, 2020 On 9.03.2020 г. at 8:23 PM, flcc said: Good work, but for me it lacks a bit of architectural coherence, especially on small buildings. For scenes with low level detail it's important. Blind wall with just a door for example. Might be, I'm still improving this asset. lately I focused mostly on making it work with Unreal, creating unwraps procedurally and such. I am also now reworking it a little bit to make it ligher geometry and faster for large blocks. Quote Link to comment Share on other sites More sharing options...
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