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Generating Roads from OSM Splines

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Hello best community on this planet ;)


I am working with the gamedevtoolset to try to generate roads.

I am having some luck but not controllable as i would like. I would like to be able to use profile curves on these complex curves.


Ive attached a simple setup with the gamedevtoolset, and also the OSM map i am using.


The problem comes when trying to sweep these complex curves. I am not sure if there is some easier way to do this, ive tried using the sweep sop together with polyframe to give up attribute to the curve but it is proving to be extremely difficult to create a nice looking road.







Any advice or nudge in the right direction is immensely appreciated. 






Edited by Neekozo
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