bentway23 Posted March 22, 2020 Share Posted March 22, 2020 I'm tinkering with vellum and have a weird issue--when I use a plain grid as the cloth object and run it through a remesh, random points are/act as if they are pinned (they are given a @mass of 0), even though there is nothing set as pinned in the vellum constraint node. I've emptied the cache, restarted, even tried a new grid with slightly a different initial subdivision count, and the result is the same--various points stay in space, pinned (although with differing initial geo point counts, the points that don't move are different). A grid without remesh works fine. A planar patch actually works fine. I've tried various other objects, all run through remesh nodes (and without), and they all work fine. I could even assign those points a new mass through a wrangle, and that worked fine, but it seems like for something as basic as a remeshed grid, this shouldn't be happening. What am I doing wrong here? Or is this just why god and SideFX made planar patches? vellum_pinning_problem.hiplc Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 22, 2020 Share Posted March 22, 2020 mass = 0 means permanently fixed methinks ? I'd just revert it back to default, ie. Mass unchanged instead of calc varying Quote Link to comment Share on other sites More sharing options...
bentway23 Posted March 22, 2020 Author Share Posted March 22, 2020 Aha! Actually, calculate varying IS the default (if using the "configure cloth" rather than just a bare vellum contraints node), but changing it to unchanged did the trick! Thanks! Quote Link to comment Share on other sites More sharing options...
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