davidyannick Posted March 23, 2020 Share Posted March 23, 2020 I try to render a pyro sim with Redshift and here is my result any idea ? thanks truc.hiplc Quote Link to comment Share on other sites More sharing options...
Atom Posted March 23, 2020 Share Posted March 23, 2020 (edited) You can not manipulate the Emission gradient that way. There must always be a black chit on the far left 0.0 position of the gradient. That effectively masks out all that temperature noise. Lock that position down, then place a companion color chit next to it to achieve your look. Edited March 23, 2020 by Atom Quote Link to comment Share on other sites More sharing options...
davidyannick Posted March 23, 2020 Author Share Posted March 23, 2020 1 hour ago, Atom said: You can not manipulate the Emission gradient that way. There must always be a black chit on the far left 0.0 position of the gradient. That effectively masks out all that temperature noise. Lock that position down, then place a companion color chit next to it to achieve your look. Yep, but here is a screenshot, the first is the problematic scene, I've changed the shader with the one I use with the second screenshot and I have again a bad result ? truc.hiplc Quote Link to comment Share on other sites More sharing options...
flcc Posted March 23, 2020 Share Posted March 23, 2020 As the temperature value are not in the 0-1 range, you need to tweak the old min and old max value of the emission Remap Range in the advanced tab of the rsVolume. By the way I've worked in sRGB as I'm not comfortable with OCIO truc F.hiplc Quote Link to comment Share on other sites More sharing options...
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