Three65 Posted March 27, 2020 Share Posted March 27, 2020 I am still new to Houdini and am trying to create a procedural field that has rows and furrows. I am using one mountain node to generate the rows and furrows, and a second one to try and deform the ground. However as you can see in the attached image the rows are getting pinched and overlap (red arrows) as they go up the hill I would like them to keep the distance of the green arrows. Can anyone shad some light on what I am doing wrong here? Or is this just the complete wrong way to go about doing something like this? Any insight would be appreciated. Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 27, 2020 Share Posted March 27, 2020 would have been polite if you just upload your file so ppl don't have to actually spend time mocking up a file from scratch (and there's no guarantee it would have your actual problem) Well too late now... vu_2mountains.hiplc Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 27, 2020 Share Posted March 27, 2020 ya know what....here's an even easier to understand setup. Why bother with Ray...sorry, Ray you're outta here. And an Amt to boot. vu_2mountains2.hiplc Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 27, 2020 Share Posted March 27, 2020 but wait....there's more.... mask !!! vu_2mountains3.hiplc Quote Link to comment Share on other sites More sharing options...
Three65 Posted March 27, 2020 Author Share Posted March 27, 2020 You're correct Nobbini, I should have included my .hip file and I apologize for that! Next time I will think a little bit more when I post something. I appreciate you taking the time to reply back and help me out with this situation. 1 Quote Link to comment Share on other sites More sharing options...
Three65 Posted March 27, 2020 Author Share Posted March 27, 2020 The first one actually works the best for me, because it conforms to the points going in the -y direction instead of using the original points. I am still trying to understand the vex in your attribute wrangle also so that I can learn from it. Thanks Again! Quote Link to comment Share on other sites More sharing options...
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