lapd100 Posted April 2, 2020 Share Posted April 2, 2020 (edited) So for my uni project i need to put fire on some bowling pins while they are being juggled. Im struggling to get the fire to flow correctly as if its being thrown. Ill link my files so people can take a look. Ive messed around with all the setting and i cant seem to tone down the fire. The screenshot i posted on this post has the fire being really blown up even tho all the settings are quite low. I would appreciate any help. Pyro Sim.zip Edited April 3, 2020 by lapd100 Quote Link to comment Share on other sites More sharing options...
doc Posted April 2, 2020 Share Posted April 2, 2020 you didn't include your .abc's Quote Link to comment Share on other sites More sharing options...
lapd100 Posted April 2, 2020 Author Share Posted April 2, 2020 (edited) My .ABC file is blank. I dont even know what it is Edited April 3, 2020 by lapd100 Quote Link to comment Share on other sites More sharing options...
bunker Posted April 3, 2020 Share Posted April 3, 2020 (edited) yep, no alembic Edited April 3, 2020 by bunker Quote Link to comment Share on other sites More sharing options...
doc Posted April 3, 2020 Share Posted April 3, 2020 .abc files are alembic files, which I presume contain your bowling pins. Your source for your pyro is coming from an object merge (/obj/geo1/object_merge1) which is referencing a number of different alembic sops, which in turn are referencing alembic files on disk. These path are hard coded to path outside of the zip file you uploaded (for example C:/Users/Liam/Desktop/Juggling_Loop/Juggling_Loop/cache/alembic/Pins.abc). If we don't have these files we can't help you. Quote Link to comment Share on other sites More sharing options...
lapd100 Posted April 3, 2020 Author Share Posted April 3, 2020 Sorry about that, I've updated the zip file Quote Link to comment Share on other sites More sharing options...
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