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Found 13 results

  1. Uni Project Pyro Sim

    So for my uni project i need to put fire on some bowling pins while they are being juggled. Im struggling to get the fire to flow correctly as if its being thrown. Ill link my files so people can take a look. Ive messed around with all the setting and i cant seem to tone down the fire. The screenshot i posted on this post has the fire being really blown up even tho all the settings are quite low. I would appreciate any help. Pyro Sim.zip
  2. Hey guys, Been doing some procedural robots by projecting some shapes onto a human mesh. I like the results so far, but I'm wondering if there's any method to project shapes ib each primitive without intersection here are some pics to show my idea: and what I'm trying to get: Maybe foreach with ray might be the solution but i tried some stuff without luck. Here are some renders from the setup I had right now, just trying to improve a bit: Tagging some masters to see if they know a solution: @f1480187 @petz @Noobini @konstantin magnus @mestela Thanks!
  3. Pyro Sim For Uni Project

    So for my uni project i need to put fire on some bowling pins while they are being juggled. Im struggling to get the fire to flow correctly as if its being thrown. Ill link my files so people can take a look. Ive messed around with all the setting and i cant seem to tone down the fire. The screenshot i posted on this post has the fire being really blown up even tho all the settings are quite low. I would appreciate any help. Pyro Sim.zip
  4. Hi Guys, I am new to Houdini. Watched a lot of tutorials, but still can't find a way to project road onto surface / height field. To be more correct I can protect a road mask or road geometry, and it follows the main surface curvature. Which is fine. What I want is that roads cross section stays horizontal? Thank you RoadProject.zip
  5. Finally, 2 years later... we are now allowed to talk about it. https://www.jordibares.com/post/2018-07-07/champions-league-rebrand/ The text is a bit lame but it is the only we are allowed to use... sorry guys.
  6. Project very slow to open?

    Using Houdini FX 16.5.268, created a project with a lot of particles and ran some previews in the timeline, export as alembic to C4D which worked great. However upon re-opening the same project, a "DOP Cook" has to go through all 135 frames and takes a long time to complete. I'm very recent (noob) to Houdini, and am wondering if there is a way to open without the DOP Cook thing running? I can hit Esc to cancel, but my nodes all appear with red triangles behind them and I'm not sure if this is good or bad (breaks simulation or something not advisable?). Any pointers would be very much appreciated, thanks for your time helping the lesser of us Houdini users .
  7. Volume density from texture?

    Hello magicians, I saw a great image by Lee Griggs the other day and I tried to replicate, here is the original effect He did it with Arnold (i think in maya), by projecting a texture into a volume density, here is some explanation https://support.solidangle.com/pages/viewpage.action?pageId=55710284 I didnt know how to project a texture into density, so I projected a texture, the deleted by color and converted that into vdb > fog, but that way I don't get any depth, any ideas? I've read about a rest field that does something like UV on volumes but cant figure out how Here are my attempts: Hip file attached, Cheers! volnoise3.hip
  8. MainMenuCommon.xml Hotkeys

    Heya, I've created a custom menu tool and added it to the menu using the MainMenuCommon.xml file - is there a way of soft-setting a hotkey to it within the xml, i.e. for multiuser project-based deployment? I'm thinking that adding the HotkeyOverrides file might work but if it's possible to keep it all contained in the single xml file that would be far tidier.
  9. Hi, I'd like to have some dynamic objects, or particles and then project the uv's at a certain frame, it can be the last frame and then I want them to be locked to the geometry to from this frame and the first. I tried with rest node but I could not achieve what I want. Can you help me? I sent a file with a example with some spheres. uvs_lastframe.hiplc
  10. Camera Project onto particles

    I have a particle sim in a bgeo cache that needs to be rendered with a camera projection. I have already figured out how to project the image onto the particles but they will swim through the image. The particles have UV's already but they still swim through the image.
  11. Hi, Is there a way to set $JOB accorsding to $HIP? Say, I have Project /scene /render /cache My $HIP is /Project/scene Can I set $JOB to $HIP/../ ? I use both Win and Linux, I have to set $JOB by hand everytime I open in diffrent OS. Thanks!
  12. In a fit of crazy love I promised my girlfriend a million butterflies. That's a big order. A million particles is no biggie, but a discernible butterfly is on the order of thousands of pixels. I thought I knew how big a million was... until I did the math. 100,000 doesn't sound quite as romantic, does it? Whoops. Well, here I go. It's still in progress, and in the early stages. I want to lay out the things I've learned so far, but all I have time for right now is an early test of variations in the wing designs. And it's still very much in progress. The colors are solid and the venation on the wings is a little fake. The colors aren't great. Also there's no body or antennae. Don't forget to watch full screen in HD, please.
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