davilucho Posted April 6, 2020 Share Posted April 6, 2020 Hi all I doing some RND for a new small project. For that, I need to simulate some grass. I have started using fur and hair. I have created a basic setup where I simulated the guides of the hair with wire solver and with some custom forces. The think is I dont know how to apply this guides simulated to all the hair. If iI am right, with fur system you can modify the guides and simulated them , and later applied this info to all the hair. If you check the file attached, you will see inside the guide sim, how all the guides are bending with the custom force. I would like to apply that to the hair. Im a bit stuck there. I would appreciate any help. Hope everybody are well and safe GRASS_rnd.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 6, 2020 Share Posted April 6, 2020 simple and FAST scenes here: 1 Quote Link to comment Share on other sites More sharing options...
davilucho Posted April 7, 2020 Author Share Posted April 7, 2020 Thanks a lot for reply back. Its a great file but I would like to keep working with fur hair. and wire solver If you check my file I have a emitter smoke setup already, and vel forces, and the sim rnd sim works fine. My question is how to applied the guide simulation to all the hair. I hope this make sense. Thanks a lot mate Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 7, 2020 Share Posted April 7, 2020 i got no experience with hair TBH, others will come to aid... Quote Link to comment Share on other sites More sharing options...
davilucho Posted April 7, 2020 Author Share Posted April 7, 2020 Thanks a lot anyway Noobini. I saw your vellum file, and it will help me a lot in the future for sure. Thanks mate 1 Quote Link to comment Share on other sites More sharing options...
Patoz Posted April 7, 2020 Share Posted April 7, 2020 Following would be nice to understand how to solve this problem Quote Link to comment Share on other sites More sharing options...
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