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create custom velocity with noise


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In the file I try to create the custom velocity with noise over time using normals. At first I did it with AttributeNoise, things go smoothly. Then I try to recreate it with Vop node, I can't have the normal  distribute equally in all the direction like how I did with AttrNoise. Plus it move very fast over time, how do I reduce the movement of it. Also, can anyone show me how to do it in vex too. I add @Frame in vex, everything move in super speed. Thanks in advance.1.thumb.PNG.905df6dbcd8d5331a97e2b4b12929603.PNG2.thumb.PNG.b6859a90d8193d6d44f2aa8057c55def.PNG

customVelocity.hip

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In the vop node delete the fit node. remaping 0,1 values to -1,1 is not necessary, as the curl noise already return -1,1 values.

For the Time just multiply it by the value you want

Edited by flcc
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