ela1995 Posted April 9, 2020 Share Posted April 9, 2020 In the file I try to create the custom velocity with noise over time using normals. At first I did it with AttributeNoise, things go smoothly. Then I try to recreate it with Vop node, I can't have the normal distribute equally in all the direction like how I did with AttrNoise. Plus it move very fast over time, how do I reduce the movement of it. Also, can anyone show me how to do it in vex too. I add @Frame in vex, everything move in super speed. Thanks in advance. customVelocity.hip Quote Link to comment Share on other sites More sharing options...
flcc Posted April 9, 2020 Share Posted April 9, 2020 (edited) In the vop node delete the fit node. remaping 0,1 values to -1,1 is not necessary, as the curl noise already return -1,1 values. For the Time just multiply it by the value you want Edited April 9, 2020 by flcc Quote Link to comment Share on other sites More sharing options...
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