Learna Posted April 13, 2020 Share Posted April 13, 2020 Hello everyone, I work with Houdini and Maya, I am having a problem figuring out how to uv and add textures to a rigid simulation. Here's the problem: I have a brick wall which when acted upon by a geo which is sphere will shatter upon impact. Unlike other sims I have worked on, I don't want the wall to shatter as different voronoi pieces but as bricks. That's, every rectangular brick will be a piece. Now, I have a wallpaper which I want to be on front side of the wall as a texture. Furthermore, as the brick wall shatters, I want the other 5 sides of each brick to have a different texture (say a checkerboard). I have done rigid sims and i know how to add texture, but since this is a brickwall, it is a problem thinking how to go about it. My problem is how do I create the UV and how do I assign the textures bearing in mind that the wallpaper must sit and align on the front side of the wall? I can't imagine myself texturing 100 bricks one by one. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 13, 2020 Share Posted April 13, 2020 for a brick wall that breaks apart as bricks and not fractures, have a look here: (1st gif, you see the bricks as hex blocks, they remain hex blocks as they break...not tiny random fractures like the 2nd gif) Quote Link to comment Share on other sites More sharing options...
Learna Posted April 13, 2020 Author Share Posted April 13, 2020 8 minutes ago, Noobini said: for a brick wall that breaks apart as bricks and not fractures, have a look here: (1st gif, you see the bricks as hex blocks, they remain hex blocks as they break...not tiny random fractures like the 2nd gif) Thanks for your reply but I already know how to do that. My problem is that I want a certain wallpaper (say a lion wallpaper) as a texture on the front side of the wall. Then as the brick wall shatters (as in the first gif you shared), I want the remaining five sides of each brick to take a different texture (say checkerboard). Do you gave an idea how to implement? Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 13, 2020 Share Posted April 13, 2020 simples... (if you can make out the texture on the backsides of these broken bricks without looking in the file, you're a genius) vu_baconwall.hiplc 1 Quote Link to comment Share on other sites More sharing options...
Learna Posted April 13, 2020 Author Share Posted April 13, 2020 Thanks for the reply. I will take a look at the hipfile and give feedback. Quote Link to comment Share on other sites More sharing options...
Learna Posted April 29, 2020 Author Share Posted April 29, 2020 (edited) On 14/04/2020 at 12:12 AM, Noobini said: simples... (if you can make out the texture on the backsides of these broken bricks without looking in the file, you're a genius) vu_baconwall.hiplc the wallpaper on the brick doesn't show in render. Don't know why. I'm using redshift EDIT: I figured it out. I wasn't selecting the geometry. Oversight Edited April 29, 2020 by Learna Quote Link to comment Share on other sites More sharing options...
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