Noobini Posted April 13, 2020 Share Posted April 13, 2020 (edited) righto, what am i missing here...Pythagoras told me 2000 years ago for a right angled triangle, c^2 = a^2 + b^2 So, points of a box of unit length segments.....connect with max search distance as the hypotenuse of said triangle. result...what the expletives ??? How did it connect from top right down to bottom ? (even longer, it connected front bottom left corner to top right back corner !) vu_WTFBox.hiplc Edited April 13, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 13, 2020 Author Share Posted April 13, 2020 aha!!! gotcha ya bastard...must be the assumed point radius of 1...if I make my box of 2 unit length segments...it sorts itself out somewhat Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 14, 2020 Author Share Posted April 14, 2020 hmmm...so pscale does affect the result vu_WTFBox2.hiplc Quote Link to comment Share on other sites More sharing options...
anim Posted April 14, 2020 Share Posted April 14, 2020 (edited) search radius doesn't really represent radius, but half the radius for some reason 30 minutes ago, Noobini said: so pscale does affect the result it does, it's a multiplier of a search radius Edited April 14, 2020 by anim Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 14, 2020 Author Share Posted April 14, 2020 22 minutes ago, anim said: search radius doesn't really represent radius, but half the radius for some reason it does, it's a multiplier of a search radius yeah this fineprint should be in BOLD i reckon (previous to this I've always assumed it's a true point to point search...now I have to think well how 'fat' are these points as well) Quote Link to comment Share on other sites More sharing options...
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