Jump to content

Displace surface by noise?


terencemace

Recommended Posts

Hello all,

I know how to displace a surface, using the volume vop. VDB workflow. The displacement is generated by noise within the volume VOP.

What I am trying to figure out now is how to have the displacement only on certain parts of the surface, only on certain parts of a sphere, for example.

I can create noise on a surface, but how would I have that noise drive the displacement? So white is full displacement, black is none, for example?

Thanks!  T

VDB_from_noise.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...