Patoz Posted April 17, 2020 Share Posted April 17, 2020 I was trying to create a simple geyser in houdin, but not beeing FX my primary specialties I am a little bit stuck... I would like to make the geyser emit not constantly but over time with different splashes but not quite familiar on how to use chops or additional forces to affect the particles so I am quite stuck. I found few sources online but not really helping...so if anyone has any idea I am stuck at this Thanks test_geyser_v001.hiplc Quote Link to comment Share on other sites More sharing options...
Librarian Posted April 17, 2020 Share Posted April 17, 2020 Can't open your file, but here you have endless fun with chops ..just play with values ( You gonna see )..Houdini 16.5 ChopsFun.hipnc Quote Link to comment Share on other sites More sharing options...
Patoz Posted April 17, 2020 Author Share Posted April 17, 2020 Thanks will check this out Quote Link to comment Share on other sites More sharing options...
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