dannyp95 Posted April 17, 2020 Share Posted April 17, 2020 Hey guys, I need to create an effect like those in the reference images. I've started with a pyro sim with a high velocity on one axis to push it in that direct and then I'm adding noise to it as it slows down. I'm then adverting particles through the vel field however I am struggling to get the pro sim to expand like a cone shape like those in the images If anyone has any suggestions that would b fab Cheers Quote Link to comment Share on other sites More sharing options...
Librarian Posted April 17, 2020 Share Posted April 17, 2020 https://www.youtube.com/watch?v=G-KChh891X0 maybe it Helps Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted April 18, 2020 Share Posted April 18, 2020 (edited) This needs testing, but you could put a refraction shader on motion-blurred particles. Limit the shader to the first ray bounce to reduce render times. haze.hipnc Edited April 18, 2020 by konstantin magnus 2 Quote Link to comment Share on other sites More sharing options...
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