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mask velocity in volume src


turas29

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Is this for setting initial velocity, so eg. smoke doesn't get pushed around after emission? in this case I would mask the vel field with density before the sim, for instance by multiplying the 2 volumes.
Tbh I don't quite understand the goal, if there's no density, there's nothing to be pushed around by velocity, therefore by definition it is "masked"...

Edited by brassmonkey
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