turas29 Posted April 23, 2020 Share Posted April 23, 2020 Hi,what i want to do is mask velocity by density (where is no density, i ma not adding velocity) In old source volume I would do it like this but how in new volume source ? Like this ? Thanks Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 23, 2020 Share Posted April 23, 2020 dunno but might wanna check how you spell denisty ? Quote Link to comment Share on other sites More sharing options...
brassmonkey Posted April 24, 2020 Share Posted April 24, 2020 (edited) Is this for setting initial velocity, so eg. smoke doesn't get pushed around after emission? in this case I would mask the vel field with density before the sim, for instance by multiplying the 2 volumes. Tbh I don't quite understand the goal, if there's no density, there's nothing to be pushed around by velocity, therefore by definition it is "masked"... Edited April 24, 2020 by brassmonkey Quote Link to comment Share on other sites More sharing options...
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