logix1390 Posted April 24, 2020 Share Posted April 24, 2020 Hello, I am trying to do something which I thought was going to be easy but turns out its not. If I have a simple particle sim of 1000 particles, and only 30% are colliding with an object. How do I isolate those 30 % of particles before and after it hits. I can easily find the particle only AFTER it hits using the attributes from the pop collision detect in dops. However, I don't know how to isolate those particles BEFORE it has hit while also deleting the particles that never hit to begin with. ... I tried a couple methods but I ended up with a basic solver setup by merging in the previous frame and doing a simple comparison of ids but still nothing...My thought process was that since I know the id number of the collision particle, I can find that same id number before it hits and isolate it.. no success. I will attach my scene file for anyone that wants to take a look. Thank you find_collision particle.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 24, 2020 Share Posted April 24, 2020 haven't looked at the file and probably not capable of solving but are you saying...predict those that WILL hit and delete them before actual sim to make the sim faster ? Quote Link to comment Share on other sites More sharing options...
ronit1996 Posted April 24, 2020 Share Posted April 24, 2020 @logix1390 There you go mate find_collision particle_ron.hipnc Quote Link to comment Share on other sites More sharing options...
logix1390 Posted April 24, 2020 Author Share Posted April 24, 2020 @ronit1996 This is exactly it thank you sir !! @Noobini - not to make it go faster its more for art directing purposes. Its for after the sim has taken place. Thanks !! Quote Link to comment Share on other sites More sharing options...
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