Jump to content

Vellum + other simulation (rbd)


Yung Tokyo

Recommended Posts

Hi all,

I am trying to figure out a way to let a vellum simulation interact with other simulations. In this case I want the vellum donut to collide with the chain simulation I made. My thinking was to do this through a dop import field. However there is no collision between the 2 simulations.

Does anybody know how to achieve this interaction? 

Cheers!
5ea31d319db77_vellumsim.thumb.JPG.9032a4aeed1b1d6a4d91df8d329ccc82.JPG

Chain+vellum.hiplc

Edited by Yung Tokyo
Link to comment
Share on other sites

01) unpack your chain collider before feeding to vellum

02) up the cloth bend stiffness to something like 10000 (the multiplier)

the collider will push vellum around, vellum won't push the collider back.

Link to comment
Share on other sites

yeah unfortunately for now...dig around you'll see a few threads complaining about this, You could make the chain an incredibly stiff vellum obj and try to sim them as vellum, but not ideal like what if you want real fractured rbd stuff ?

here's a faked effect, dig inside and you'll see it's done in 'stages' rather than one mutual sim.

 

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...