tagosaku Posted April 26, 2020 Share Posted April 26, 2020 (edited) hi, I have a question about bullet sim for metal bending. Goal is to able to bend many times by a certain condition. So far , I tried a couple of tests, but never work properly. Outline of my thought and trials are: - hit a box and metal is bent momentaily and stop motion and keep a shape completely . And repeat to hit a box and metal is bent over and over again.... - use Glue and Soft(or hard) constraints to switch each other in SOP-solver by conditions of primitive attributes: impact, force, torque, etc. - probably we should not 'next_constraint_name' attribute in order to repeat switching constraints. - When using impact attribute to trigger switch glue to Soft constraints, fraguments start jiggling. This is because I guess fragments geo struggle with mixed constraints. Some constraints are connected as glue, and others are as Soft. - probably when switching constraint type, I should switch a whole fragments, instead of just a hit collsied pieces, in order to avoid strange jiggle. - If I just need one time bending, it's easy. Just picking one frame to switch a whole constraints to Glue. - maybe example pic has too many colliding boxs. Colliding could be happening every 50frames.. Thus, if anyone gives me a very smart rig, it would be amazing, thanks! Edited April 26, 2020 by tagosaku Quote Link to comment Share on other sites More sharing options...
karanjaura Posted April 26, 2020 Share Posted April 26, 2020 Hi did you have a look at this thread ? Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 26, 2020 Share Posted April 26, 2020 so you don't wanna disclose your secret file...but you want other ppl to give you a working file.. mmmm...that's nice.... 1 Quote Link to comment Share on other sites More sharing options...
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