eolophus Posted May 3, 2020 Share Posted May 3, 2020 I'm trying to understand how to assign colliders to objects in a vellum simulation. For example, I would like to add a collider that only grains will collide with, while the collider is ignored by other objects in the simulation. This helpful solution shows how to accomplish this with a dopnet setup. (A screenshot of this approach is below.) However, I don't know whether it's possible to send the output of the dopnet to Vellum IO and Vellum Postprocess. Is there another way around this? Or perhaps a way to control collisions from within the vellum sop solver? Quote Link to comment Share on other sites More sharing options...
Noobini Posted May 3, 2020 Share Posted May 3, 2020 what about this ? not needing to bring vellumio into the equation: - run it, both grains/cloth will ignore torus - disable wrangle3, cloth collides with torus, grains ignore torus but still collides with cloth vu_graincloth.hipnc 1 Quote Link to comment Share on other sites More sharing options...
eolophus Posted May 4, 2020 Author Share Posted May 4, 2020 Thanks so much! That's exactly what I was looking for. Quote Link to comment Share on other sites More sharing options...
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