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How to ignore collisions for specific Vellum objects while also being able to use Vellum IO?


eolophus

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I'm trying to understand how to assign colliders to objects in a vellum simulation. For example, I would like to add a collider that only grains will collide with, while the collider is ignored by other objects in the simulation.  This helpful solution shows how to accomplish this with a dopnet setup. (A screenshot of this approach is below.) However, I don't know whether it's possible to send the output of the dopnet to Vellum IO and Vellum Postprocess. Is there another way around this? Or perhaps a way to control collisions from within the vellum sop solver?

 

image.png.8b07d0e4a4334238dd0aecda5bc6a6f5.png

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