starion83 Posted May 19, 2020 Share Posted May 19, 2020 Hi everyone, I'd done a bit of searching around, and it seems like the answer is that vellum and RBD can't yet be combined into a single simulation. However I'm wondering if there's a way to fake RBD in vellum? I'm trying to create an effect where glass cracks because a vellum object pushes against it. Is there some workaround to make a simple object 100% rigid using vellum? Any help is greatly appreciated! Quote Link to comment Share on other sites More sharing options...
anim Posted May 19, 2020 Share Posted May 19, 2020 not 100%, but the lower the geo resolution the more rigid it can be (especially with Cloth/Trianglestretch constraints) given high enough stiffness and substeps/iterations, you'd ideally sim the glass as a single sided geo and extrude post sim alternatively you can make soft/deformable objects in Bullet using soft constraints Quote Link to comment Share on other sites More sharing options...
ryew Posted May 19, 2020 Share Posted May 19, 2020 You might find Noobini's post in this thread useful for testing: Quote Link to comment Share on other sites More sharing options...
starion83 Posted May 20, 2020 Author Share Posted May 20, 2020 Guys, thank you for the response! Yes currently this has been the approach I landed on: split the sim into vellum / RBD. It seems to be doing the trick convincingly enough Here's hoping that we get integration of vellum and RBD in the future Quote Link to comment Share on other sites More sharing options...
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