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Vellum + RBD


starion83

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Hi everyone,

 

I'd done a bit of searching around, and it seems like the answer is that vellum and RBD can't yet be combined into a single simulation. However I'm wondering if there's a way to fake RBD in vellum?

I'm trying to create an effect where glass cracks because a vellum object pushes against it. Is there some workaround to make a simple object 100% rigid using vellum?

 

Any help is greatly appreciated!

 

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not 100%, but the lower the geo resolution the more rigid it can be (especially with Cloth/Trianglestretch constraints) given high enough stiffness and substeps/iterations, you'd ideally sim the glass as a single sided geo and extrude post sim

alternatively you can make soft/deformable objects in Bullet using soft constraints

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Guys, thank you for the response!

Yes currently this has been the approach I landed on: split the sim into vellum / RBD. It seems to be doing the trick convincingly enough

Here's hoping that we get integration of vellum and RBD in the future

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