herr.ja Posted May 20, 2020 Share Posted May 20, 2020 Hello houdini folk! Quick question, is possible somehow scale the vellum struts, during simulation? what I want to achieve is simulated in dopnet in attached file. Essentially I just want enlarging pighead but in vellum, with struts. Thanks for any advices! vellum_scale_like_rigidbody.hip Quote Link to comment Share on other sites More sharing options...
anim Posted May 20, 2020 Share Posted May 20, 2020 use restlength scale instead of restlength (which would force exact restlength) and apply it only on the constraints you want, in your case stretch and strut but not bend also you can experiment with tetrahedral softbodies depending on effect you want to get, struts can feel a liffle less organic and don't have volume preservation vellum_scale_like_rigidbody_fix.hip Quote Link to comment Share on other sites More sharing options...
treebog Posted May 21, 2020 Share Posted May 21, 2020 12 hours ago, anim said: use restlength scale instead of restlength (which would force exact restlength) and apply it only on the constraints you want, in your case stretch and strut but not bend also you can experiment with tetrahedral softbodies depending on effect you want to get, struts can feel a liffle less organic and don't have volume preservation vellum_scale_like_rigidbody_fix.hip Is it possible to only enlarge an attribute? Quote Link to comment Share on other sites More sharing options...
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