gangland Posted May 29, 2020 Share Posted May 29, 2020 Hello guys, i with an scene that has a bunch of geometry falling and colliding into irregular ground. i made an basic pop setup to feed into rbd(bullet) solver, and they just collide in the irregular ground(used compound). in order to break the boredom of the scene, i've used an popwind and give a little of turbulence. however when the geometry collides with the ground it continues to moving(due the turbulence) giving an odd result. in not figure an way to say that when the geometry hit the ground the turbulence should stop and the geometry just stand naturally. thanks in advance. (sorry for my bad english) ps: i've attached an simple setup for exemple rdb_turbulence_v01.hip Quote Link to comment Share on other sites More sharing options...
Noobini Posted May 29, 2020 Share Posted May 29, 2020 (edited) here's one way to deal with it... if you adjust V in popgroup1 towards 0....the more closer to 0 the more it behaves like the orig file. vu_rdb_turbulence_v01.hiplc Edited May 29, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
gangland Posted May 29, 2020 Author Share Posted May 29, 2020 10 hours ago, Noobini said: here's one way to deal with it... if you adjust V in popgroup1 towards 0....the more closer to 0 the more it behaves like the orig file. vu_rdb_turbulence_v01.hiplc wow thats awsome, such clever approach. Never used length function, i will definitely look deep into it. thanks bro. Quote Link to comment Share on other sites More sharing options...
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