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(Solved)RBD: Deactivate turbulence when collide ground HELP


gangland

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Hello guys,

i with an scene that has a bunch of geometry falling and colliding into irregular ground.

i made an basic pop setup to feed into rbd(bullet) solver, and they just collide in the irregular ground(used compound).

in order to break the boredom of the scene, i've used an popwind and give a little of turbulence.

however when the geometry collides with the ground it continues to moving(due the turbulence) giving an odd result.

in not figure an way to say that when the geometry hit the ground the turbulence should stop and the geometry  just stand naturally.

thanks in advance. (sorry for my bad english)

ps: i've attached an simple setup for exemple

 

rdb_turbulence_v01.hip

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  • gangland changed the title to (Solved)RBD: Deactivate turbulence when collide ground HELP

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