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PI based force rotations.


dyei nightmare

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whassap,   im an project where i have to change the direction of the force based in a very circular rotations,  so i have this set up where the changes in force and velocity are driven just by randomnes but i want to trigger a function where rotation ocur based on radians i think,  or phi,  so the turning around is very round,  and not sudenly having it rotated,

i guess i have to turn the force by radians or smething,  what do you think, here is the file. 

 

-------------->   flock_yo .hip

 

not to mention that, after that i have to figure out how to trive those force directions to rotations,  i guess something with matrices 

Edited by dyei nightmare
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