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Scatter crash


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I came across a problem with heightfield scatter.
The houses, that I want to copy to points are weirdly broken. Maybe it's the wrong way to create copies on the heightfield.
Can you recommend a solution to this problem? cause I'm running out of ideas...Thank you!



Edited by Gayane
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  • 2 months later...

Use a Pack node right before instancing. Don't really know why that is happening, but as a rule of thumb when instancing, using packed geometry saves a looot of memory. Also, if you want to transfer attributes (like materials, etc.) declare them in the Transfer Attributes section.


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in your hf scatter, Define Pieces as Single Piece or From Attrib

Single Piece sounds logical but from attrib got me scratching head...why it works.....what attrib ? there's no class..you can put ass in there still works...:wacko:

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